Who will use this room?
Consider the age, size, sex, coloring, hobbies and special interests
of this person. What would make this person comfortable? What would
be easy to maintain? What will go on in this room?
The room needs to be designed to be conducive to the activities that
will go on in it. For example, for sleeping you might want a CALM
mood, for active child's play, you might want a STIMULATING mood.
(It's supposed to be good for a child's I.Q.)
For how long will this room be used?
If you just pass through the room, as you do in an entry hall or
in a powder room, the room needs to make its impact fast or it has
missed its opportunity. You can use STIMULATING/DRAMATIC effects in
rooms like these. If you spend a long time in a room, and you want
it to be restful, you would choose CALM/PEACEFUL effects. If you spend
a moderate amount of time in a room, often you want it to be RELAXING
in mood.
Another decision that emanates from the length of time spent in a
room is the wear-ability of materials. If a room will be used occasionally
and treated delicately, you can use perishable materials. If it will
be used constantly, and rather roughly, you had better choose materials
that can stand up to the wear. Spending more initially for something
that will look good for longer is a good economic decision. What is
the room itself like? Do you need to compensate for its flaws? For
example, if you have a small, dark room, you might want to make it
look more SPACIOUS, as well as LIGHTER/BRIGHTER.
If the room is enormous, you might want to make it feel more COZY.
If it's long and narrow, you might use various decorative devices
to improve its seeming proportions.